geoVR will fuse several different technologies, hardwares and software solutions to make the geoparks come alive in a digital environment.
Through the combined use of advanced 360-degree HD cameras, 3D generated scenarios, the latest iterations of virtual reality headsets, customized software interfaces and user-friendly audience participation stations we will make the geoVR experience a prime example of an exhibition in the cross points between human participation and digital frontiers.
The technologies allow us to include virtual scenarios and settings based on actual live footage from the participating geoparks, combine them with digital layers, effects and interaction capabilities and switch between historical simulations and presents day natural surroundings.
It also lowers the bar for a younger audience, as it incorporates several elements of computer game technology, high resolutions interfaces and a high degree of customized experiences.
The geoVR project will implement av wide range of technologies and content creation techniques.
Among them the use of world-leading 360-degree video capture, enabling us to portrait the scenic views of the geoparks involved through the virtual reality headset. It’s the next best thing to actually being there.
Alongside the live film/footage, extensive 3D and game technologies will be implemented, allowing us to show and interact with historic scenes and sceneries, let the users touch, explore and interact with life-like 3D environments.
The geoVR project will base our interactive 3D scenes on the vast opportunities offered by the Unity gaming and programming platform, which offers close to unlimited possibilities for content creation.
As the geoVR project is aimed towards everyone, regardless of age, location or physical capabilites, the user interface will employ a number of entry-level, user friendly interfaces to move around and explore within the application.
Among the interface options being explored and implemented are head-based navigation (removing the need for the use of other hardware or even arm movement), ways make human limbs an integrated part of the digital experience through sensors and movement detection and perhaps even voice-activated commands.
It’s all part of our plan for universal appeal.
The geoVR project was initiated by Magma Geopark and developed in cooperation with the Norwegian communication- and technology agency Doublethink. The Jaer Museum and the UNESCO World Heritage Foundation also contributed content for the pilot project.
With the launch of the geoVR project we aim to offer a much wider content, with more locations, even more interactivity and more ways to explore the virtual surroundings to any member of the global network of geoparks.
The geoVR is a truly exciting project, bound to stimulate both the geological community and all audiences in general.
We would love your support and participation, and there are two ways to become a part of this new, global project:
As an active member with content within the solution showcasing your geological locations and/or geoparks.
As a sponsor, where project contributions will allow you and/or your company to showcase yourself within the digital realm and/or physical stations to be placed in museums and exhibitions all over the world.
Magma UNESCO Geopark
Manager Pål Thjømøe
+47 91 78 25 94
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